I went through the “Stylized Dungeon Environment” tutorial from 3D Motive and modeled a test Pillar working with Maya and Zbrush and baked the Normals Maps and Ambient Occlusion Maps,then import the low poly object into Marmoset.
While I was in Vancouver I visited Think Tank a School of Visual Effects, Animation and Game Design. Great people and talented students, if anyone is the information is below:
While my trip to Siggraph I visited the Gnomon School of Visual Effects, Games + Animation.
I was overwhelmed with the environment and resources that was presented to me. I don’t what the future holds but if there’s an opportunity for me to attend this school I’ll take it and for anyone who’s an LA resident I would highly recommend to CHECK IT OUT!
I’ll be going to Siggraph this year in Los Angeles from AUG 1 – 4. If anyone else is interested in attending visit the website for details.