I been modeling this Invicta Subaquanoma IV Wrist Watch for some time and I finally finished the top half now I’ll be modeling the wrist band.
I was in New York City to check out ForbiddenPlanet store and went to Regal Union Square ScreenX & 4DX movie theater for the first time.
After experimenting with ZBrush and Marmoset Toolbag I 3D Modeled a low poly Shield in Maya, sculpted it in ZBrush and baked the Normal Map and Ambient Occlusion Map. I then started to work with Substance Painter to texture the object.
I went through the “Stylized Dungeon Environment” tutorial from 3D Motive and modeled a test Pillar working with Maya and Zbrush and baked the Normals Maps and Ambient Occlusion Maps,then import the low poly object into Marmoset.
While I was in Vancouver I visited Think Tank a School of Visual Effects, Animation and Game Design. Great people and talented students, if anyone is the information is below: