Archive for June, 2019

Shield Texturing in Substance Painter

After experimenting with ZBrush and Marmoset Toolbag I 3D Modeled a low poly Shield in Maya, sculpted it in ZBrush and baked the Normal Map and Ambient Occlusion Map. I then started to work with Substance Painter to texture the object.

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ZBrush To Marmoset

I went through the “Stylized Dungeon Environment” tutorial from 3D Motive and modeled a test Pillar working with Maya and Zbrush and baked the Normals Maps and Ambient Occlusion Maps,then import the low poly object into Marmoset.