After experimenting with ZBrush and Marmoset Toolbag I 3D Modeled a low poly Shield in Maya, sculpted it in ZBrush and baked the Normal Map and Ambient Occlusion Map. I then started to work with Substance Painter to texture the object.
While my trip to Siggraph I visited the Gnomon School of Visual Effects, Games + Animation.
I was overwhelmed with the environment and resources that was presented to me. I don’t what the future holds but if there’s an opportunity for me to attend this school I’ll take it and for anyone who’s an LA resident I would highly recommend to CHECK IT OUT!